Polearm Master Utility 12 You take a wide stance that allows you to lunge at careless foes. Something does not work as expected? Opportunity attacks trigger when someone leaves reach. I went with Polearm Master first for the extra bonus 1d4 bludgeon attack and the use of your reaction at 10' reach at 1st level Equipment . As well as the Polearm Master feat (PHB, p. 168), the second bullet point of which says: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. Polearm Master: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. Red: Bad, useless options, or options which are extremely situational. These individuals gain a combat advantage through the reach of their weapons and the ease of use, though at the cost of learning to use other melee weapons effectively. General Wikidot.com documentation and help section. Polearm Master and Sentinel creates a combination of feats able to frustrate monsters and dungeon masters alike. 2. However, the benefits of polearms are impressive and polearm masters are effective guardians as … Polearm masters are fighters who have trained to become specialists in the use of polearms such as spears or halberds. I'm currently playing a (our world's equivalent of Chinese) noble with a glaive. If you want to discuss contents of this page - this is the easiest way to do it. When the sentinel lands an opportunity attack in a polearm’s 10-foot reach, the creature’s speed becomes 0. This attack uses the same ability modifier as the primary weapon. It doesn't have the "reach" attribute and yet is part of the "Polearm Master" feat. Since anything that grants a bonus action attack is going to be golden, Crossbow Expert needs to be considered. The Polearm Master feat (PHB, p. 168) says: While you are wielding a glaive, halberd, pike, quarterstaff or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. The penalty is reduced by –1 for every four levels beyond 2nd. At … Polearm Master + Sentinel. Creative Commons Attribution-ShareAlike 3.0 License. You gain the following benefits: • When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. View wiki source for this page without editing. Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets . While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Opportunity attacks trigger when someone leaves reach. Polearm Master and Sentinel creates a combination of feats able to frustrate monsters and dungeon masters alike. While this is a fantasy game, eventually disbelief bends beyond suspension of disbelief. Polearm Master, Variant. Daily + Martial, Stance, Weapon Minor Action Personal Requirement: You must be wielding a two-handed reach weapon. Good grief. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Polearm Master has always given a Reaction attack with the Quarterstaff. One big problem with thrown weapons is action economy. Relevant part of Polearm Master: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. Which is normally 5ft. When the sentinel lands an opportunity attack in a polearm’s 10-foot reach, the creature’s speed becomes 0. With the simple goal of two feats in mind, for the optimal build of a polearm master, choose the following: Select the human race and take the variant human option that grants a feat at 1st level and select Polearm Master as your feat. It is however much easier to get someone to trigger that opportunity attack with a reach polearm however. … When you hit an enemy at 10’ reach with your glaive or halberd, Sentinel ensures they stop dead in their tracks- their movement becomes 0! When the sentinel lands an opportunity attack in a polearm’s 10-foot reach, the creature’s speed becomes 0. View/set parent page (used for creating breadcrumbs and structured layout). At first I thought the longsword would be a no brainer, going Variant Human for Lucky or Blade Mastery. You gain the following benefits: You become proficient in polearms, if you are not already. Weapons with the Reach addition though have a 10ft reach when attacking. Currently at level I took the totem barbarian - Eagle. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability modifier as the primary attack. You can keep your enemies at bay with reach weapons. You gain the following benefits: • When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. Polearm Master and Sentinel are two feats that go hand-and-hand. Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets . Relevant part of Polearm Master: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. • When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a … While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. Click here to toggle editing of individual sections of the page (if possible). Append content without editing the whole page source. See pages that link to and include this page. Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. You gain the following benefits: • You gain a +1 bonus to attack rolls you make with a spear. Additionally Polearm Master adds Opportunity when someone enters reach. ; When you take the Attack action and attack with only a glaive, halberd, quarterstaff or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. A good throwing feat would alleviate these action economy issues and enable the character to throw as many weapons as they have attacks. Source: Player's Handbook. View and manage file attachments for this page. Polearm Mastery (and is wielding a Quarterstaff), War Caster, & Sentinel. However, if you reduce the reach of the butt end of the weapon to 5', for the sake of game balance, you should improve the feat a little bit. You can keep your enemies at bay with reach weapons. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage. Polearm Master + Sentinel. To accomp… Daily + Martial, Stance, Weapon Minor Action Personal Requirement: You must be wielding a two-handed reach weapon. At what distance can a bugbear, holding a reach weapon, with the Polearm Master feat, get their Opportunity... What problems would a superhuman have whose skin is … At what distance can a bugbear, holding a reach weapon, with the Polearm Master feat, get their Opportunity... How do I express some one as a black person? While you can use an object interaction to freely draw a weapon, you only get one free object interaction per turn. Polearm Master. After getting over my cursebringer sour grapes, I decided to start building a Hexblade to see how useful/strong it would be. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. The polearm master gains ways to trade bonus actions and reactions for extra attacks. Weapons with the Reach addition though have a 10ft reach when attacking. It’s a huge feat cost for a build that seems cooler in theory than it is in practice, IMO. Which is normally 5ft. — Jeremy Crawford (@JeremyECrawford) August 22, 2014 @PlaguescarredIt doesnt interrupt movement being an opportunity attack? Polearm Master, Variant. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. Additionally Polearm Master adds Opportunity when someone enters reach. Effect: Until the stance ends, you can make opportunity attacks against enemies within your weapon’s reach. Recommendation letter by significant other if you worked with them professionally? You gain the following benefits: You become proficient in polearms, if you are not already. This relegates the weapon thrower to making only one attack after the first round of combat, as they are limited by action economy. This action results in a –4 penalty on attack rolls and loss of reach until he spends another immediate action to return to the normal grip. Wikidot.com Terms of Service - what you can, what you should not etc. So if a creature enters 5′ of you, he triggers an AoO (PM), so using the Qstaff still in your hand(s) WAR CASTER (allowing for wielding, and casting) grants AoO due to creature’s movement that triggered AoO (thru PM) may use REACTION (1/end) to cast spell. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. I support a limited subset of Pathfinder's rules content. Watch headings for an "edit" link when available. I will use the color coding scheme which has become common among Pathfinder build handbooks. For instance, you could allow the Polearm Master to use a polearm at 10' reach for the full damage or 5' reach … Notify administrators if there is objectionable content in this page. This action results in a –4 penalty on attack rolls and loss of reach until he spends another immediate action to return to the normal grip. 2. 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